by Project Bikelife
🏍️ Welcome to Project Bikelife 🏍️ Project Bikelife is a bike life game focused on **realistic physics, wheelies, combos, swerves, and clean bike control. Whether you’re trying to learn balance or hit crazy combos, this game is all about skill. This game has a learning curve, so don’t expect to master it instantly. You’ll need to learn throttle control, brake control, speed control, and balance to really good. ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ Features 🏍️ Realistic bike physics 🔥 Skill-based wheelies & combos 🚗 Dealership 💸 Make money riding or doing jobs 🔄 Bike trading 👤 Character creation + clothing imports ⭐ Limited bikes 🗺️ Big map with more coming ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ ❗ NOTICE ❗ This game is still in early development
Each stem is one shipped update, as tall as the gap it closed — how long the previous build stayed current. The scale is logarithmic so one quiet month doesn’t flatten a year of daily shipping. Behind the stems is the same 30d player curve, so a build can be read against what it shipped into.
competitor launches — the biggest platform launches in this window ([FIXED]🐒 +1 Speed Monkey Escape, The Block, (LIMITED x BIG UPDATE 🏍️) Drag Drive Simulator, …). toggle below the chart.
CCU is sampled every ~30 min and keeps updating until a game spends a full month below 100 concurrent players — after that it’s considered dormant and collection stops.
Cumulative up/down votes and the resulting approval rate, sampled every ~30 min whether or not the game is currently charting. A gap marks a stretch where no vote reading was recorded.