by latent//state
| sort | best | latest | drift |
|---|---|---|---|
| trending-in-rpg | 26 | 27 | +1 |
Made with full permission from LostVolBytes Dodge everything. Destroy everything. One ship against bosses built from blocks. Arenas drown in bullets, lasers and homing swarms. Weave through it, tear the boss apart block by block, then blow the core. 💎 LOOT EVERY BLOCK Every block you shatter pays out. Cash out, upgrade, come back stronger, and watch the numbers get stupid. 🧬 90+ UPGRADES Ricochet rounds, explosive bullets, homing swarms, turret drones, shields, rockets. Stack them until the screen melts. 🚀 31 FIGHTS 25 levels, 5 Guardians, and a final boss that sends five drones before the real fight even starts. 💀 PERMADEATH Unlocked after your first clear. One life, triple resources. Die and the save is gone for good. 🏆 Top 100 leaderboards · 🎖️ Badges · 📱 Mobile + controller Every pixel is drawn by a custom engine built from scratch. 🔜 COMING SOON A level editor, cosmetics, and more. Join the group for +15% resources, permanently. How far can you get?
Each line is this game’s position on a Roblox discovery sort, sampled every ~30 min. A line breaks where the game dropped off that sort.
Each stem is one shipped update, as tall as the gap it closed — how long the previous build stayed current. The scale is logarithmic so one quiet month doesn’t flatten a year of daily shipping. Behind the stems is the same 19d player curve, so a build can be read against what it shipped into.
competitor launches — the biggest platform launches in this window (RUNAWAYS [beta]). toggle below the chart.
CCU is sampled every ~30 min and keeps updating until a game spends a full month below 100 concurrent players — after that it’s considered dormant and collection stops.
Cumulative up/down votes and the resulting approval rate, sampled every ~30 min whether or not the game is currently charting. A gap marks a stretch where no vote reading was recorded.