DISCLAIMER: THE GAME WILL RELEASE FOR **FREE** ON SEPTEMBER 4TH, PAID ACCESS IS TO TRY IT OUT EARLY FOR THE PEOPLE THAT WANNA TRY THE GAME EARLY
(This game is not meant to be played on *low end devices*)
Welcome to Project: Remake 4.0!!!
Fight in an open map with Free Roam or fight opponents through various maps with Solo Battles!
Use escape while Stunned to use "Escape"
Use escape when you get hit whilst blocking to use "Pushback"
Use escape while not doing any action to use "Dash"
Controls are changeable via Settings & second page
Earn lootboxes from winning matches inside Solo Battles or completing challenges
Earn experience by getting kills, winning matches inside solo battles, opening lootboxes, etc.
Purchase both Emotes and Skins to better express yourself
Each stem is one shipped update, as tall as the gap it closed — how long the previous build stayed current. The scale is logarithmic so one quiet month doesn’t flatten a year of daily shipping. Behind the stems is the same 6d player curve, so a build can be read against what it shipped into.
CCU is sampled every ~30 min and keeps updating until a game spends a full month below 100 concurrent players — after that it’s considered dormant and collection stops.
Cumulative up/down votes and the resulting approval rate, sampled every ~30 min whether or not the game is currently charting. A gap marks a stretch where no vote reading was recorded.