by Manul Studio
| sort | best | latest | drift |
|---|---|---|---|
| top-trending | 28 | 56 | +28 |
| most-popular | 73 | 95 | +22 |
| trending-in-survival | 2 | 34 | +32 |
Loot and find scraps by day. Complete objectives. Sell what you find and buy gear and weapons. When night falls, a new set of threats is chosen. You must avoid them... or fight back. Survive until dawn. Use your weapons, tools, and your head, solo or with friends. Each night is different. How long can you last? Maps: The Backrooms, Pine Woods, Redwood Road 🎮 Controls: bottom right of your screen ⚠️ Loud sounds, flashing lights, and jumpscares [Game is in pre-alpha, so bugs, frequent updates and changes are to be expected]
Each stem is one shipped update, as tall as the gap it closed — how long the previous build stayed current. The scale is logarithmic so one quiet month doesn’t flatten a year of daily shipping. Behind the stems is the same 15d player curve, so a build can be read against what it shipped into.
competitor launches — the biggest platform launches in this window (RUNAWAYS [beta]). toggle below the chart.
CCU is sampled every ~30 min and keeps updating until a game spends a full month below 100 concurrent players — after that it’s considered dormant and collection stops.
Each line is this game’s position on a Roblox discovery sort, sampled every ~30 min. A line breaks where the game dropped off that sort.
Cumulative up/down votes and the resulting approval rate, sampled every ~30 min whether or not the game is currently charting. A gap marks a stretch where no vote reading was recorded.