by Bennetts1206
| sort | best | latest | drift |
|---|---|---|---|
| up-and-coming | 15 | 29 | +14 |
🎰 BALL DROP GAME — Spin for RARE balls & hit the 1000x MONSTER JACKPOT! 🎰 Every spin rolls one of 100+ collectible balls — the rarer the ball, the bigger it pays! Stack LUCK, fire gold Jackpot Spins at 1000x luck, and drop into the center hole for a MASSIVE payday! 🍀 ⭐ ROBLOX PREMIUM: +25% Luck & +25% Tickets, always active! ⭐ 🎲 Fill your Index for permanent luck boosts 🔄 Roll rare passive titles that give PERMANENT BOOSTS ✨ Fuse 10 balls into a SHINY, 10 shinies into a PRISMATIC 🧪 Brew tiered potions up to the ULTIMATE (10x luck & tickets!) 🍀 Massive upgrade tree — Luck VII, auto spin & auto drop 🔄 Rebirth for permanent boosts + 16 unique zones 🐉 Hatch pets that multiply your payouts ⚡ Server events — fill the LUCKY POT for up to 10x luck for ALL! 👑 Daily leaderboard: top 3 win LIMITED Monster Balls 🎁 Daily rewards + playtime rewards every session 📱 Full mobile support! Will YOU roll the 1 in 1,000,000? 🎯 👍 Like & ⭐ Favorite for 25% Luck and 25% Ticket BOOSTS!
CCU is sampled every ~30 min and keeps updating until a game spends a full month below 100 concurrent players — after that it’s considered dormant and collection stops.
Each line is this game’s position on a Roblox discovery sort, sampled every ~30 min. A line breaks where the game dropped off that sort.
Each stem is one shipped update, as tall as the gap it closed — how long the previous build stayed current. The scale is logarithmic so one quiet month doesn’t flatten a year of daily shipping. Behind the stems is the same 7d player curve, so a build can be read against what it shipped into.
Cumulative up/down votes and the resulting approval rate, sampled every ~30 min whether or not the game is currently charting. A gap marks a stretch where no vote reading was recorded.