by seunnss
At the edge of the void, one small star refuses to fade. Nightbloom is a single-player bullet-heaven defense game where every meteor you destroy erupts into petals and Stardust. Hold or drag to aim, survive escalating waves, and turn a fragile spark into a screen-filling storm of pink light. ✦ Bloom meteors and collect Stardust ✦ Draft powerful upgrades during every run ✦ Face Comet bosses and survive the siege ring ✦ Earn Petals and grow your permanent Bloom Tree ✦ Unlock star, trail, and bloom cosmetics ✦ Rebloom to begin again with lasting power Every run ends. Every ending makes the next run brighter. No loot boxes. Progression is always earnable through play.
Each line is this game’s position on a Roblox discovery sort, sampled every ~30 min. A line breaks where the game dropped off that sort.
Each stem is one shipped update, as tall as the gap it closed — how long the previous build stayed current. The scale is logarithmic so one quiet month doesn’t flatten a year of daily shipping. Behind the stems is the same 20d player curve, so a build can be read against what it shipped into.
competitor launches — the biggest platform launches in this window (Grow a Chicken Fighter, RUNAWAYS [beta]). toggle below the chart.
CCU is sampled every ~30 min and keeps updating until a game spends a full month below 100 concurrent players — after that it’s considered dormant and collection stops.
Cumulative up/down votes and the resulting approval rate, sampled every ~30 min whether or not the game is currently charting. A gap marks a stretch where no vote reading was recorded.