by Wrestling Elephant Studio
| sort | best | latest | drift |
|---|---|---|---|
| top-trending | 42 | 48 | +6 |
| up-and-coming | 5 | 16 | +11 |
| top-playing-now | 35 | 82 | +47 |
| trending-in-simulation | 12 | 14 | +2 |
💧 Welcome to **+1 Drain Water Per Click!** 🚰 Every click gives you +1 WATER! 🌊 Drain the Pool and collect all the Water! 🐟 Empty the Pool to discover rare and legendary Fish! 🏊 Drain bigger Pools and unlock new Areas! 🗺️ Explore new Lakes with amazing surprises! ⚡ Unlock powerful upgrades and drain faster! 👑 Collect Wins and become the ULTIMATE Water Master! 🐾 Collect Pets for huge Water boosts! 🐠 Find legendary Fish and build your collection! 🚀 Unlock OP upgrades and dominate the Lakes! 📱 Supports ALL Devices! 👍 Like & Favorite if you enjoy the game!
Each stem is one shipped update, as tall as the gap it closed — how long the previous build stayed current. The scale is logarithmic so one quiet month doesn’t flatten a year of daily shipping. Behind the stems is the same 12d player curve, so a build can be read against what it shipped into.
competitor launches — the biggest platform launches in this window (RUNAWAYS [beta]). toggle below the chart.
CCU is sampled every ~30 min and keeps updating until a game spends a full month below 100 concurrent players — after that it’s considered dormant and collection stops.
Each line is this game’s position on a Roblox discovery sort, sampled every ~30 min. A line breaks where the game dropped off that sort.
Cumulative up/down votes and the resulting approval rate, sampled every ~30 min whether or not the game is currently charting. A gap marks a stretch where no vote reading was recorded.