by A-Grade Productions
| sort | best | latest | drift |
|---|---|---|---|
| up-and-coming | 9 | 21 | +12 |
| trending-in-shooter | 3 | 4 | +1 |
| top-trending | 47 | 75 | +28 |
🎮 All platforms supported ⚔️ Queue into a match instantly — solo or with your party 🎯 1v1 , 2v2 , 3v3, Team Deathmatch & Free For All & Gun Game 🏆 Compete In RANKED Gamemode ! 🔓 Level up to unlock new guns 🎁 Open cases for gun skins, shoes, watches & tattoos 🔥 Build your win streak and be the best 📊 Global leaderboard for Kills, Level, Wins, & Streak 💜 Like the game & join the group ⚠️ Exploiters, glitch abusers, and stat farmers get permanently banned. No warnings, no appeals. ❓Will you be #1 ?
Each stem is one shipped update, as tall as the gap it closed — how long the previous build stayed current. The scale is logarithmic so one quiet month doesn’t flatten a year of daily shipping. Behind the stems is the same 9d player curve, so a build can be read against what it shipped into.
competitor launches — the biggest platform launches in this window (RUNAWAYS [beta]). toggle below the chart.
CCU is sampled every ~30 min and keeps updating until a game spends a full month below 100 concurrent players — after that it’s considered dormant and collection stops.
Each line is this game’s position on a Roblox discovery sort, sampled every ~30 min. A line breaks where the game dropped off that sort.
Cumulative up/down votes and the resulting approval rate, sampled every ~30 min whether or not the game is currently charting. A gap marks a stretch where no vote reading was recorded.