by ROLVe · Fighting
| sort | best | latest | drift |
|---|---|---|---|
| most-popular | 30 | 34 | +4 |
| trending-in-shooter | 9 | 12 | +3 |
Race to the top through a massive Arsenal of weapons! Conquer the day in fast paced arcade gameplay, from bazookas to spell books, each weapon will keep you guessing on what's next! Earn BattleBucks and trick out your game with a huge cast of characters, melees, kill effects, skins and more! Join the ROLVe group for an in-game chat tag and 25% more BattleBucks and XP!
Each stem is one shipped update, as tall as the gap it closed — how long the previous build stayed current. The scale is logarithmic so one quiet month doesn’t flatten a year of daily shipping. Behind the stems is the same 112d player curve, so a build can be read against what it shipped into.
competitor launches — the biggest platform launches in this window ([🌴] Dress To Impress, Forsaken, [X10] +1 Speed Keyboard Escape | Candy & Chocolate, …). toggle below the chart.
CCU is sampled every ~30 min and keeps updating until a game spends a full month below 100 concurrent players — after that it’s considered dormant and collection stops.
The tracked Fighting games closest to this one in peak concurrent players this window, as hourly averages on one shared axis — rivals at the same scale, so every line has room to move. The genre leader, [REGISTER] Jujutsu Shenanigans, peaked at 628,164 — 89× this game, too far ahead to chart at this scale. Genre is Roblox’s own label; games we’ve never tracked aren’t candidates.
Each line is this game’s position on a Roblox discovery sort, sampled every ~30 min. A line breaks where the game dropped off that sort.
Cumulative up/down votes and the resulting approval rate, sampled every ~30 min whether or not the game is currently charting. A gap marks a stretch where no vote reading was recorded.