by Project:Apex · Sports
Push the limits and set record breaking lap times whilst you outmanoeuvre your competition. Upgrade your cars with high tech cutting edge components to get the upper hand and leave your rivals in the dust. Immerse yourself in the roaring engines of iconic cars, adorned with legendary liveries of Formula racing's greatest drivers and teams. With over 140 liveries you're sure to find the perfect homage to your favourite racing legends. Race across 13 of the world's most renowned circuits alongside 3 of our own, designed to challenge the most skilled drivers. Are you ready to become the greatest racing champion? 🏆 Tags: Formula Racing, Formula, Racing, Motorsport, Apex, Formula Apex, Formula, Project Apex, Project Formula Apex, Formula Project Apex, One, 1, Racing , Race , Race Cars , Racer , Car , Rally , Vehicle , Simulation , Simulator
Each stem is one shipped update, as tall as the gap it closed — how long the previous build stayed current. The scale is logarithmic so one quiet month doesn’t flatten a year of daily shipping. Behind the stems is the same 118d player curve, so a build can be read against what it shipped into.
competitor launches — the biggest platform launches in this window ([🌴] Dress To Impress, Forsaken, [X10] +1 Speed Keyboard Escape | Candy & Chocolate, …). toggle below the chart.
CCU is sampled every ~30 min and keeps updating until a game spends a full month below 100 concurrent players — after that it’s considered dormant and collection stops.
The tracked Sports games closest to this one in peak concurrent players this window, as hourly averages on one shared axis — rivals at the same scale, so every line has room to move. The genre leader, FIFA Super Soccer, peaked at 82,994 — 38× this game, too far ahead to chart at this scale. Genre is Roblox’s own label; games we’ve never tracked aren’t candidates.
Each line is this game’s position on a Roblox discovery sort, sampled every ~30 min. A line breaks where the game dropped off that sort.
Cumulative up/down votes and the resulting approval rate, sampled every ~30 min whether or not the game is currently charting. A gap marks a stretch where no vote reading was recorded.