by The Cul De Sac
🌳 Cul de Sac is a whimsical RPG adventure filled with exploration, random events, strange creatures, powerful bosses, and satisfying progression. ✨ Explore a whimsical world full of secrets 🎣 Fish, mine, catch, and gather rare resources ⚔️ Unlock massive abilities and powerful gear 🌟 Meet lovable NPCs and uncover their stories 💎 Discover rare drops and craft powerful upgrades 🎉 Join the journey 💬 Your feedback helps shape the world 🔔 Follow for updates and new content 📢 Join the community for news, tips, and sneak peeks! https://www.roblox.com/communities/32922829/The-Cul-De-Sac#!/about ⚠️ Flashing lights / visual effects warning Creative Director: headhooligan Creative Designers: bob_chicken42, oX_o0o, Guest1239, hoperium, dominator531yt, VxvInfinitevxV, OvaDoseRBX, buggynick, Flip_257, UniTheVerse This experience includes music by The Last Nation. Please support the original artist.
Each stem is one shipped update, as tall as the gap it closed — how long the previous build stayed current. The scale is logarithmic so one quiet month doesn’t flatten a year of daily shipping. Behind the stems is the same 30d player curve, so a build can be read against what it shipped into.
competitor launches — the biggest platform launches in this window ([FIXED]🐒 +1 Speed Monkey Escape, The Block, (LIMITED x BIG UPDATE 🏍️) Drag Drive Simulator, …). toggle below the chart.
CCU is sampled every ~30 min and keeps updating until a game spends a full month below 100 concurrent players — after that it’s considered dormant and collection stops.
Cumulative up/down votes and the resulting approval rate, sampled every ~30 min whether or not the game is currently charting. A gap marks a stretch where no vote reading was recorded.