by TuanTu's development group
Version 0.9.1 EPILEPSY WARNING: This game contains bright, flashing lights and imagery that may not be suitable for those with photosensitive epilepsy. A copy of Lobotomy Corporation (You should buy it NOW!) and lightly inspired by Item Asylum Welcome to Tuantu's Lobotomization Branches where you can fight abnormalities, grind, ruin people's day by releasing the abnormalities, or just more grinding. Credits are moved in the game menu. Keybinds: T - Stats Q - Dash F - Block/Parry M - Gifts P - Settings Z - Minimap G - Stims V - Carry J - Encyclopedia L - Open Public EGO Pool Middle Click - Ping object (Requires map) Facility owner commands: /kick [Player name] /ban [Player name] /unban [Player name] /sessionshutdown /resetday /memrep /dictatortoggle [true/false]
Each line is this game’s position on a Roblox discovery sort, sampled every ~30 min. A line breaks where the game dropped off that sort.
Each stem is one shipped update, as tall as the gap it closed — how long the previous build stayed current. The scale is logarithmic so one quiet month doesn’t flatten a year of daily shipping. Behind the stems is the same 30d player curve, so a build can be read against what it shipped into.
competitor launches — the biggest platform launches in this window ([FIXED]🐒 +1 Speed Monkey Escape, The Block, (LIMITED x BIG UPDATE 🏍️) Drag Drive Simulator, …). toggle below the chart.
CCU is sampled every ~30 min and keeps updating until a game spends a full month below 100 concurrent players — after that it’s considered dormant and collection stops.
Cumulative up/down votes and the resulting approval rate, sampled every ~30 min whether or not the game is currently charting. A gap marks a stretch where no vote reading was recorded.