by captainwoodlegs
| sort | best | latest | drift |
|---|---|---|---|
| top-paid-access | 31 | 38 | +7 |
yee haw a game for hunting and gunslinging join the community below for updates and guides credits (sorry if i missed anyone) SCRIPTS - captainwoodlegs: core systems, gun code, ragdolls, AI, game logic, character scripts, etc - adeptrblx: stocks, mining, heists, bosses, jobs, activities, main menu, newer updates and game maintenance - aedanluke: nuclear devices - warshipcommander: assisting with systems - lua_u: optimization advice MODELS - captainwoodlegs: character holsters and basic tools - adeptrblx: newer models - Aged Oak: wolf hat mesh - localpocketsage: bear hat mesh - dangernoodle25: raccoon hat mesh - Roblox: meshes and materials for cowboy hats - various artists: gun meshes - Ivan Norman: navy revolver model TEXTURING - captainwoodlegs: retextured few weapons - Roblox: providing materials for the stuff ingame - various artists & Nostalgic Designs Co.: old roblox T-Shirts ANIMATIONS - captainwoodlegs: all animations/inverse kinematics
Each stem is one shipped update, as tall as the gap it closed — how long the previous build stayed current. The scale is logarithmic so one quiet month doesn’t flatten a year of daily shipping. Behind the stems is the same 30d player curve, so a build can be read against what it shipped into.
competitor launches — the biggest platform launches in this window ([FIXED]🐒 +1 Speed Monkey Escape, The Block, (LIMITED x BIG UPDATE 🏍️) Drag Drive Simulator, …). toggle below the chart.
CCU is sampled every ~30 min and keeps updating until a game spends a full month below 100 concurrent players — after that it’s considered dormant and collection stops.
Each line is this game’s position on a Roblox discovery sort, sampled every ~30 min. A line breaks where the game dropped off that sort.
Cumulative up/down votes and the resulting approval rate, sampled every ~30 min whether or not the game is currently charting. A gap marks a stretch where no vote reading was recorded.