by RL: PTDE
(PTDE = Prepare to Die Edition) A Rogue Lineage mod I made with some buddies for fun. It features a huge map expansion and new content, such as new classes, new edicts, talents, class masteries, conquest, and more Credits can be found in game
game offline marks a stretch Roblox stopped disclosing this experience — privated, moderated or deleted, so there were no players to count.
game offline marks a stretch Roblox stopped disclosing this experience — privated, moderated or deleted, so the game held no position on any sort and none of these lines could be drawn.
Each line is this game’s position on a Roblox discovery sort, sampled every ~30 min. A line breaks where the game dropped off that sort.
game offline marks a stretch Roblox stopped disclosing this experience — privated, moderated or deleted, so there were no votes to read and no approval rate to compute — the totals resume where the band ends.
game offline marks a stretch Roblox stopped disclosing this experience — privated, moderated or deleted, so there was nothing to poll: no players to count and no update stamp to read.
Each stem is one shipped update, as tall as the gap it closed — how long the previous build stayed current. The scale is logarithmic so one quiet month doesn’t flatten a year of daily shipping. Behind the stems is the same 16d player curve, so a build can be read against what it shipped into.
competitor launches — the biggest platform launches in this window (RUNAWAYS [beta]). toggle below the chart.
CCU is sampled every ~30 min and keeps updating until a game spends a full month below 100 concurrent players — after that it’s considered dormant and collection stops.
Cumulative up/down votes and the resulting approval rate, sampled every ~30 min whether or not the game is currently charting. A gap marks a stretch where no vote reading was recorded.