by CratosUHD
💾 ACTIVE CODES: - HONOREDONE Join The Group: https://www.roblox.com/communities/996779509/Da-Healers Check out "Game Info" in the forums. You need to know BASIC MATH to Heal: - Negative x Negative = Positive e.g. (- 10 x - 10) = 100 - Inspired by Jujutsu Kaisen but not exclusively a JJK game. ❤️🩹 Experience what it's like to Heal All Your Injuries instantly. ⚡Gain Energy: - By getting Injured - Every 10 seconds [+ 2 Energy] Controls: M1 - Use Tool Q - Dash F - Block 👊 PVP isn't a main part of this game, but you CAN PVP. [Turn on PVP in Settings] 📢 This Game is W.I.P. Expect some bugs/glitches. [Rejoin if anything breaks] 🚨You can report any bugs you find or give general feedback by using the "Feedback" system in-game.
game offline marks a stretch Roblox stopped disclosing this experience — privated, moderated or deleted, so there were no players to count.
game offline marks a stretch Roblox stopped disclosing this experience — privated, moderated or deleted, so the game held no position on any sort and none of these lines could be drawn.
Each line is this game’s position on a Roblox discovery sort, sampled every ~30 min. A line breaks where the game dropped off that sort.
game offline marks a stretch Roblox stopped disclosing this experience — privated, moderated or deleted, so there were no votes to read and no approval rate to compute — the totals resume where the band ends.
game offline marks a stretch Roblox stopped disclosing this experience — privated, moderated or deleted, so there was nothing to poll: no players to count and no update stamp to read.
Each stem is one shipped update, as tall as the gap it closed — how long the previous build stayed current. The scale is logarithmic so one quiet month doesn’t flatten a year of daily shipping. Behind the stems is the same 24d player curve, so a build can be read against what it shipped into.
competitor launches — the biggest platform launches in this window ((LIMITED x BIG UPDATE 🏍️) Drag Drive Simulator, MMV, Dig & Clean 🧼, …). toggle below the chart.
CCU is sampled every ~30 min and keeps updating until a game spends a full month below 100 concurrent players — after that it’s considered dormant and collection stops.
Cumulative up/down votes and the resulting approval rate, sampled every ~30 min whether or not the game is currently charting. A gap marks a stretch where no vote reading was recorded.