by Incommunication
| sort | best | latest | drift |
|---|---|---|---|
| top-trending | 16 | 45 | +29 |
| most-popular | 31 | 41 | +10 |
| trending-in-puzzle | 1 | 2 | +1 |
Welcome to Incommunication. Your mission is to defuse a bomb. Too bad your teammates can't quite help you the normal way. [🙊] The mute knows what to do, but cannot speak. [🙉] The deaf cannot hear the world, but can read every gesture from the mute. [🙈] The blind cannot see the panel, yet only their hands can save you. Communicate. Misunderstand. Defuse. Or explode trying. Inspired by Lefto Studio's "BOMBANANA!" • IF YOU STREAM THIS GAME PLEASE TAG BOMBANANA! • Copyright is owned by Lefto Studio • If you enjoy this please go check out the original game on Steam [ IT IS RECOMMENDED YOU USE ROBLOX VOICE CHAT OR TEXT CHAT INSTEAD OF EXTERNAL APPS ]
Each stem is one shipped update, as tall as the gap it closed — how long the previous build stayed current. The scale is logarithmic so one quiet month doesn’t flatten a year of daily shipping. Behind the stems is the same 11d player curve, so a build can be read against what it shipped into.
competitor launches — the biggest platform launches in this window (RUNAWAYS [beta]). toggle below the chart.
CCU is sampled every ~30 min and keeps updating until a game spends a full month below 100 concurrent players — after that it’s considered dormant and collection stops.
Each line is this game’s position on a Roblox discovery sort, sampled every ~30 min. A line breaks where the game dropped off that sort.
Cumulative up/down votes and the resulting approval rate, sampled every ~30 min whether or not the game is currently charting. A gap marks a stretch where no vote reading was recorded.