You are locked in a room with a suspect who refuses to talk. You have 10 tries to get a full confession out of them. Every word matters.
HOW TO PLAY:
💬 Type: Enter your questions into the terminal.
⏳ 10 Tries: If you fail to get a confession, they walk free.
🛑 Be Smart: If you are too mean, they shut down. If you are too nice, they lie.
FEATURES:
🤖 Smart AI responses.
📂 6 Unique Base Cases.
🏆 Daily Cases: A brand new case every single day.
👍 Enjoying the game? Please leave a LIKE and FAVORITE! It helps support my work as a solo dev and keeps the updates coming!
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Each stem is one shipped update, as tall as the gap it closed — how long the previous build stayed current. The scale is logarithmic so one quiet month doesn’t flatten a year of daily shipping. Behind the stems is the same 16d player curve, so a build can be read against what it shipped into.
CCU is sampled every ~30 min and keeps updating until a game spends a full month below 100 concurrent players — after that it’s considered dormant and collection stops.
Each line is this game’s position on a Roblox discovery sort, sampled every ~30 min. A line breaks where the game dropped off that sort.
Cumulative up/down votes and the resulting approval rate, sampled every ~30 min whether or not the game is currently charting. A gap marks a stretch where no vote reading was recorded.