by bLockerman666
| sort | best | latest | drift |
|---|---|---|---|
| top-revisited | 53 | 59 | +6 |
| trending-in-puzzle | 14 | 18 | +4 |
Game made by bLockerman666 and aamo_s. You can customize the board in private servers! (Note that wins don't count in them) If you don't want to beat the tutorial, you can either skip it temporarily or play in a private server. Exploiting of any sorts is NOT allowed in this game, and you will be punished for it. How to play: The board is divided into tiles, with mines randomly distributed. To win, you need to step on all the safe tiles, without stepping on a mine. The number on a tile shows the number of mines around it in a 3x3 area. Using this information, you can determine tiles that are safe, and tiles that contain mines. Tiles suspected of being mines can be marked with a flag using the left mouse button.
Each stem is one shipped update, as tall as the gap it closed — how long the previous build stayed current. The scale is logarithmic so one quiet month doesn’t flatten a year of daily shipping. Behind the stems is the same 30d player curve, so a build can be read against what it shipped into.
competitor launches — the biggest platform launches in this window ([FIXED]🐒 +1 Speed Monkey Escape, The Block, (LIMITED x BIG UPDATE 🏍️) Drag Drive Simulator, …). toggle below the chart.
CCU is sampled every ~30 min and keeps updating until a game spends a full month below 100 concurrent players — after that it’s considered dormant and collection stops.
Each line is this game’s position on a Roblox discovery sort, sampled every ~30 min. A line breaks where the game dropped off that sort.
Cumulative up/down votes and the resulting approval rate, sampled every ~30 min whether or not the game is currently charting. A gap marks a stretch where no vote reading was recorded.