by Fireheart Studio · Fighting
Demonfall is based on the popular series Demon Slayer. Ascend the hill with the power of humanity on your shoulder, and fight for survival along with your comrades; or head down the ravine to lose ones humanity, and live as a demon with unholy powers. Fight, explore, learn, grow, eat, all common necessities and virtues of one, despite your path, in this world, its the survival of the fittest. [Controls] R - Unsheathe Sword Tab - Menu Toggle Tab --> Configuration = Reset M - Meditate [Skill Tree] H - Toggle Emotes Sprint + M1 - Lunge Block + M1 - Shoulder Bash C - Rush G - Breathe Q - Dash F - Block J - Mark U - Call Crow
Each stem is one shipped update, as tall as the gap it closed — how long the previous build stayed current. The scale is logarithmic so one quiet month doesn’t flatten a year of daily shipping. Behind the stems is the same 60d player curve, so a build can be read against what it shipped into.
competitor launches — the biggest platform launches in this window ([🌴] Dress To Impress, Forsaken, [X10] +1 Speed Keyboard Escape | Candy & Chocolate, …). toggle below the chart.
CCU is sampled every ~30 min and keeps updating until a game spends a full month below 100 concurrent players — after that it’s considered dormant and collection stops.
The tracked Fighting games closest to this one in peak concurrent players this window, as hourly averages on one shared axis — rivals at the same scale, so every line has room to move. The genre leader, [REGISTER] Jujutsu Shenanigans, peaked at 309,433 — 58× this game, too far ahead to chart at this scale. Genre is Roblox’s own label; games we’ve never tracked aren’t candidates.
Each line is this game’s position on a Roblox discovery sort, sampled every ~30 min. A line breaks where the game dropped off that sort.
Cumulative up/down votes and the resulting approval rate, sampled every ~30 min whether or not the game is currently charting. A gap marks a stretch where no vote reading was recorded.