by ICEEDX · Fighting
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| more-when-you-subscribe | 57 | 57 | — |
Sword fighting game where time is the currency allowing you to unlock extremely rare swords! [HOW TO PLAY] ⚔️ | This game is a skill-based sword fighting experience ⏰ | Exit the safe zone to earn time and fight other players 📦 | UNBOX new swords using Time 🎁 | TRADE swords with friends [JOIN US] 🎁 | Join our group called ICEEDX 🌟 | LIKE and FAVOURITE our game for more updates! OVER 500+ SWORDS TO UNLOCK ✨ UPDATES MULTIPLE TIMES A WEEK 📅
Each stem is one shipped update, as tall as the gap it closed — how long the previous build stayed current. The scale is logarithmic so one quiet month doesn’t flatten a year of daily shipping. Behind the stems is the same 30d player curve, so a build can be read against what it shipped into.
competitor launches — the biggest platform launches in this window ([FIXED]🐒 +1 Speed Monkey Escape, The Block, (LIMITED x BIG UPDATE 🏍️) Drag Drive Simulator, …). toggle below the chart.
CCU is sampled every ~30 min and keeps updating until a game spends a full month below 100 concurrent players — after that it’s considered dormant and collection stops.
The tracked Fighting games closest to this one in peak concurrent players this window, as hourly averages on one shared axis — rivals at the same scale, so every line has room to move. The genre leader, [REGISTER] Jujutsu Shenanigans, peaked at 309,433 — 354× this game, too far ahead to chart at this scale. Genre is Roblox’s own label; games we’ve never tracked aren’t candidates.
Each line is this game’s position on a Roblox discovery sort, sampled every ~30 min. A line breaks where the game dropped off that sort.
Cumulative up/down votes and the resulting approval rate, sampled every ~30 min whether or not the game is currently charting. A gap marks a stretch where no vote reading was recorded.