by MOMENTXM
| sort | best | latest | drift |
|---|---|---|---|
| top-revisited | 11 | 55 | +44 |
| trending-in-sports-and-racing | 10 | 14 | +4 |
Welcome to LOCKED:2 a brand new, reworked version of LOCKED rebuilt from the ground up with enhanced gameplay mechanics, refined systems, improved performance, and a stronger competitive experience while preserving what made LOCKED unique. Join our community server to stay up to date with news, updates, and exclusive reward codes! Create dribble styles, dominate in your position, score every goal. Choose the impact you want to make in LOCKED:2, a Blue Lock inspired Roblox game. PLAYER CONTROLS: M1 - Dribble M2 - Shoot Q - Slide Tackle R - First Weapon T - Second Weapon G - Flow V - Charge Stamina SHIFT - Run CTRL - Shift-Lock GK CONTROLS: C - Dive Right Z - Dive Left F - Hand Block Q - Front Dive
game offline marks a stretch Roblox stopped disclosing this experience — privated, moderated or deleted, so the game held no position on any sort and none of these lines could be drawn.
game offline marks a stretch Roblox stopped disclosing this experience — privated, moderated or deleted, so there were no votes to read and no approval rate to compute — the totals resume where the band ends.
Each stem is one shipped update, as tall as the gap it closed — how long the previous build stayed current. The scale is logarithmic so one quiet month doesn’t flatten a year of daily shipping. Behind the stems is the same 116d player curve, so a build can be read against what it shipped into.
competitor launches — the biggest platform launches in this window ([🌴] Dress To Impress, Forsaken, [X10] +1 Speed Keyboard Escape | Candy & Chocolate, …). toggle below the chart.
CCU is sampled every ~30 min and keeps updating until a game spends a full month below 100 concurrent players — after that it’s considered dormant and collection stops.
Each line is this game’s position on a Roblox discovery sort, sampled every ~30 min. A line breaks where the game dropped off that sort.
Cumulative up/down votes and the resulting approval rate, sampled every ~30 min whether or not the game is currently charting. A gap marks a stretch where no vote reading was recorded.